Website powered by
Marco Arantes
Marco Arantes
Dear Sir / MadamMy name is Marco Arantes and I've got a lot
Praia Grande, Brazil

Summary

I have a creative studio that produces and distributes virtual reality content. My primary focus is fiction and fantasy . Incredible experiences.

We work want work with brands and companies to produce branded storytelling, which sustains our everyday operations and allows us to create innovative projects that we use as R&D for our current and future experiences. R&D for us means MANY years into the future and working with exponential ideas and technologies !

(Business Plan)

Revenue models will be discovered as the industry grows but we strongly believe there is a fundamental change on how content is distributed.

The lack of physical distribution and need of intermediaries will lead to a market based on the App Store model, where people would pay for small pieces of content at a fair price with an easy payment method, like you do with apps in Apple or Google stores. There will be content aggregators, such as Netflix or Steam, that will offer virtual reality experiences within their respective catalogs (note that one it’s an audiovisual platform and the other one a game distribution platform, allowing VR content to reach broader audiences). Eventually, traditional VODs and TV Networks will also offer VR content. Additionally, traditional content (non VR) would be produced along with the main VR content to be distributed in traditional platforms (like, say, a spin off webserie to be hosted on youtube, or a book that expands the story, to be released on Amazon, or any other kind of content). Our content will be as agnostic as possible and live in every possible platform for every possible piece of hardware.

(VR GAME Projects and experiences)

Dimension J VR
The bible is done ,all the characters ,modelsheets and some 3d character animation -(in production ) 10-25 minutes (series )
Story- programing unity stage
10 to 25 minute episodes. Part of a serialized content and linked together as part of the same narrative or as individual content but strongly bonded as part of a general idea or concept.

Hangar VR
concept art and story - in development - over 16 hours of champain-game play
Longer content. Closer to “films” in concept, with a longer story arch, but that can be divided in acts or chapters. Usually part of a bigger transmedia story universe with secondary narratives, different points of view, etc.

Haward Project
the bible is done
Characters ,modelsheets,enviroments and some 3d character moderling -(in production) 16 -hours FPS virtual game
story-programing unity stage

The elevator -game

concept art and story-in development-10 -25minutes series -with traditional content
10 to 25 minute episodes. Part of a serialized content and linked together as part of the same narrative or as individual content but strongly bonded as part of a general idea or concept.

The Starfenix VR-Experence

2 to 5 minute short content. Ready and easy to watch. Available in multiple platforms in the form of 360º content and even plain content to be distributed along Instagram, Youtube, Facebook and other social networks. Under the umbrella of a similar subject or theme but working as an individual piece.

the series in development will start in 2017

We had a meeting today with Brian routh from IMMERSV platform and they are very interested in help us for monetization and
to develop our first PROTOTYPE...so we are very happy with that !
But for all this be a REALITY we need brind more people onboard and we are working with UNITY 4 as weel ...

Kinds regards

Marco Arantes

Ebony studios ME

www.vimeo.com/arantes123

Skills

2D AnimationConcept ArtStoryboarding3D AnimationCharacter DesignCharacter Animation

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop

Reel